Interactive software studio

Immersive XR, games, and real-time software.

We design and build VR, AR, and eye-tracking apps, Unity and Unreal games, and the web and data platforms behind them. One senior team, from concept to ship.

UnityUnity
Unreal EngineUnreal Engine
Three.jsThree.js
ReactReact
Next.jsNext.js
TypeScriptTypeScript
C#C#
PythonPython
BlenderBlender
AWSAWS
01 — What we build

Custom interactive software, end to end

Drag to explore
01

XR & VR Development

Immersive VR and AR, training simulations, and spatial computing for today's headsets.

02

Unity & Unreal Apps

Real-time 3D applications and interactive tools, built on industry-standard engines.

03

WebGL & Browser 3D

Browser-based 3D experiences that run anywhere, with no install required.

04

Game Development

2D and 3D game development, from research games and serious games to prototypes and commercial titles.

05

Research Software

Custom research tools and data pipelines, shaped around how your team works.

06

Interactive Simulations

Simulations and visualizations that make complex systems easy to see and use.

02 — Our toolkit

The stack behind the work

We use proven, industry-standard tools, and we own the code we write, so you are never locked in.

Our toolkit
Unity
Unity
Real-time 3D apps, simulations, and XR.
Unreal Engine
Unreal Engine
High-fidelity visuals and immersive worlds.
Three.js
Three.js
Browser-based 3D that runs anywhere.
Blender
Blender
3D modeling, sculpting, and asset creation.
Maya
Maya
Industry-standard modeling and animation.
React
React
Interactive, modern web interfaces.
Next.js
Next.js
Production-grade web apps and sites.
C#
C#
The backbone of our Unity engineering.
Python
Python
Research tooling and data pipelines.
Cloud & APIs
Cloud & APIs
Scalable services and clean integrations.
03 — Our process

From first idea to long-term support

01

Discover

We dig into your goals, users, and constraints to define what to build and why.

02

Design

We shape the experience and architecture, with prototypes you can see early.

03

Build

We engineer in tight, visible iterations, with working software at every step.

04

Launch

We ship, measure, and refine against real usage.

05

Maintain

We keep it running with updates, monitoring, and improvements after launch.

04 — The studio

A studio for custom interactive software

Krupa Interactive is an independent studio building the 3D, XR, and real-time tools that companies, universities, and teams of every kind need but cannot build in-house.

We work mostly in Unity and Unreal and take projects on contract, paced to your team's capacity. You get senior engineers who build what they design.

Senior engineers, end to end

No handoffs. The people who design it build it.

You own the code

Full source and IP. No lock-in, ever.

Engine-agnostic

Unity, Unreal, or WebGL, the right tool per project.

Research to production

Academic rigor with real shipping polish.

05 — How engagements work

Simple, transparent, contract-based

You define what you need. We build it on contract and bill only for the hours delivered.

Contract-based

You describe what you want built. We give a timeline and an hourly rate, sign a contract, and get to work.

Clear scope and estimate
Defined hourly rate
Contract before any work

Ongoing maintenance

After launch we keep things healthy with support plans from a few hours a week to custom monthly cover.

1, 2, or 5 hrs / week
Monthly or custom
Updates and monitoring
Plan your project

Have a project
in mind?

Tell us your goals and scope. We reply with clear next steps and a plan, usually within 1 to 2 business days.