We design and build VR, AR, and eye-tracking apps, Unity and Unreal games, and the web and data platforms behind them. One senior team, from concept to ship.
We use proven, industry-standard tools, and we own the code we write, so you are never locked in.
We dig into your goals, users, and constraints to define what to build and why.
We shape the experience and architecture, with prototypes you can see early.
We engineer in tight, visible iterations, with working software at every step.
We ship, measure, and refine against real usage.
We keep it running with updates, monitoring, and improvements after launch.
Krupa Interactive is an independent studio building the 3D, XR, and real-time tools that companies, universities, and teams of every kind need but cannot build in-house.
We work mostly in Unity and Unreal and take projects on contract, paced to your team's capacity. You get senior engineers who build what they design.
No handoffs. The people who design it build it.
Full source and IP. No lock-in, ever.
Unity, Unreal, or WebGL, the right tool per project.
Academic rigor with real shipping polish.
You define what you need. We build it on contract and bill only for the hours delivered.
You describe what you want built. We give a timeline and an hourly rate, sign a contract, and get to work.
Work runs at 20 or 40 hours per week, and can scale up or down as you go.
After launch we keep things healthy with support plans from a few hours a week to custom monthly cover.
Tell us your goals and scope. We reply with clear next steps and a plan, usually within 1 to 2 business days.